In Royale battles, winning is a big problem. The nature of the genre places an extreme emphasis on victory because it happens so rarely and is difficult to achieve. Winning requires the last of an often huge number of players or teams, and it is possible to live for a long time – perhaps forever – without winning a match. So the fact that winning in royal fights is often boring is pretty strange.
Apex Legends, Titanfall-related squadeshooter from Respawn Entertainment, is only the latest game that suffers from boring victories. Surviving skirmishes with 19 other teams with three players gives you a big "Champion" that stretches across your screen, and other players see the names and characters of your squadron, but there is really not much else. Maybe you'll get a bit of recognition later on if you are the best squadron player in the next game, but Apex Legends & # 39; small celebration for a hard-fought victory leaves something to be desired now.
It's strange that real Royale games do not make up a bigger part of the victory, really. Fortnite learned that lesson a bit, with confetti effects and music at the end of a competition, but there is still no particularly high degree of fanfare. The Battlegrounds of PlayerUnknown, which could be credited for popularizing the whole BR trend, made more or less a joke about how boring the victories are with the "Winner Winner Chicken Dinner", which is in the corner of the screen of the victor appears. The game is so little out of winning that you almost think that you are really lost. It is certainly not so ?? n ego-boost after fighting like crazy to survive.
But Apex Legends brings a level of shooter pools and pedigree to fight the generous that it did not really have until now. The win screen is another place where Respawn could distinguish itself from PUBG, Fortnite and others in the genre.
And because so much effort is being put into working together, it is also logical to put more emphasis on recognizing a team's performance when working together – not just when it comes to killing. At this time, with deaths and damage as two of the most important statistics displayed during the win, it is very easy to look like a member of a team that was worn, although there is often much more to a victory than it win the last chance of opponents. Apex Legends follows other statistics and you can show them by unlocking trackers for your character's banner, which shows how much you've lived in over time. But that information is general and scattered throughout your career, rather than being a reflection of your contribution in your last game.
By giving a winning team more things to congratulate each other, teams can be encouraged to stay and work together. And if you show other players the impressive things a winning team does, even if it does not shoot opponents, it can encourage them to jump into more games, even if their talents do not become the next leader of the kill.
Consider Overwatch in comparison. The influence of the team-based shooter on Apex Legends is obvious, with an emphasis on individual characters, team dynamics and a part of the fanfare within the game. But Overwatch leans behind the celebrations after the game. The Play-of-the-play video that takes a key moment from the just completed game is one of the best features and something that made a big leap when the shooter from Blizzard came on the spot. End-of-match readings not only focus on who has committed the most killings, but show a variety of top statistics. Making gains feel good and teamwork having the feeling that it is worthwhile are two things. Overwatch does exceptionally well.
Play-of-the-game material may be untenable for Apex Legends (grabbing recordings of 60 players in every game is a lot for servers to tackle, one presumes), but the things that Overwatch does at the end of its matches at least in the right headspace. The emphasis in many of Respawn's game is on letting players feel like victorious in a gigantic sport, and most of their mechanics is about encouraging smart teamwork. Bringing up those victory moments is exactly in line with what Respawn is already trying to do, and emphasizing more ways in which squadrons contribute to each other, makes the pursuit of those victories even better.